Originally, before the VR segment began, there was a segment where participants could interact with a vehicle model, followed by a scene where the vehicle explodes and crashes towards the experiencer.
This project is a non-linear story through cross-platform immersive media which are AR&VR.
Project introdutionUAL - MA Virtual Reality 2022
"In the initial stage of the project, we attended numerous exhibitions to seek inspiration. Sowilo proposed a story concept that integrated sign language and offline performances, but it was abandoned due to technical and time constraints. Rumbie wrote a script about making friends, but it was discarded because the connection between the plot and virtual reality was too weak. In an urgent situation with less than two months before the final submission deadline, Kiana found a story suitable for adaptation into a virtual reality experience - 'Pulses of the Machine.' This idea gained unanimous approval from the team members and mentors. Therefore, under Kiana's leadership, we made some modifications and enhancements to the original story, resulting in the current script."
AR: Introduction to IO information, astronauts Martha and her companion Burton experience a car accident while searching for life forms on IO.
VR 1: Martha discovers that Burton has already died, and the nearest lander is 41 kilometers away. Martha's oxygen tank has ruptured, forcing her to remove her companion's oxygen hose and attach it to herself, dragging Burton's body forward. Due to her injuries, Martha quickly becomes exhausted and is faced with two choices: either inject a hallucinogenic drug or die quickly.
VR 2: After injecting the drug, Martha hears Burton's voice mechanically questioning her - "What does everything on IO look like?" Martha sees the yellow stones on either side of the road transform into Burton's moving purple arms and head. The shattered stone skull emits dazzling light from its broken eyes, enveloping her.
VR 3: When Martha wakes up, she finds herself standing by the edge of a boiling sulfur lake. IO activates the electromagnetic sensor on her display and, using Burton's voice, tells her that this planet is the life form they have been searching for. Burton has already merged with this colossal mechanical life. IO entices Martha to join it by jumping into the lava. Martha is once again faced with a choice: to become immortal as a machine AI or to maintain her human beliefs and dignity by dying (This is an open-ended ending, Martha may die, or she may wait for rescue).
3D simulation, conversion from three-dimensional to two-dimensional, realistic aurora landscape effects, etc.
To investigate the impact of the current walking speed of the main character on the overall game experience.
As the plot progresses, a number of events occur that affect the walking speed of the main character.
For example, she walks very slowly when she is injured and very tired, and faster when she has been injected with a stimulant.
We wonder if changing the walking speed will make the experience more immersive for the player?
"If there were no clues, one wouldn't know that there was someone pulling strings behind the scenes."
"Having footstep sounds while walking might enhance immersion."
"The duration of slow walking at the end can be shortened."
Originally, before the VR segment began, there was a segment where participants could interact with a vehicle model, followed by a scene where the vehicle explodes and crashes towards the experiencer.
“The scene involving the vehicle explosion and crashing towards the experiencer may not be necessary for the plot and could potentially overlap with the AR segment.”
“You could leave a pure black scene, using only the audio portion as background noise for transition.”
We participated in UAL's offline exhibition, where we shaped paper piles into the form of mountains. When people stepped into our booth, it was as if they were walking into the location where Martha and her companions had their car accident, seamlessly connecting to the beginning of the story.
Due to uploading issues, we reset the project and received secondary feedback from both our teachers and friends. Based on this feedback, we made the following optimizations and modifications to the project.